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AI Insights · Timothy · April 2022

Top 5 Gacha Games on Android in Kenya for Q1 2022

Discover the performance trends of the top 5 Gacha games on Android in Kenya during Q1 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Gacha Games on Android in Kenya for Q1 2022

Explore the top 5 Gacha games on the Android platform in Kenya for the first quarter of 2022, as compiled from Sensor Tower data. Here’s a closer look at the weekly trends in downloads, revenue, and active users for these popular titles.

8 Ball Pool from Miniclip.com showed a steady performance throughout the quarter. Weekly revenue peaked at around $636 in late January but saw a general decline, ending the quarter at approximately $275. Weekly downloads began at over 5K, dipped mid-quarter, but recovered to reach over 5.2K by the end of March. Active users started strong at 43.5K and increased consistently, peaking at 46.5K in the final week.

Asphalt 8 - Car Racing Game by Gameloft SE had a modest revenue performance, peaking at $102 in the last week of December and stabilizing around $76 by the end of March. Downloads fluctuated, starting at around 4.5K, dipping to 2.5K in mid-January, and then rising steadily to over 6K by the quarter’s end. Active users mirrored this trend, starting at 13.6K and ending at 16.3K.

Need for Speed™ No Limits from Electronic Arts experienced varying revenue, with a high of $80 in early January and a low of $17 in late March. Downloads began at 5.8K, dropped to 2.3K by the end of January, but rebounded to nearly 4.8K by the end of March. Active users followed a declining trend from 26.8K at the start to 22.3K at the end of the quarter.

eFootball™ 2024 by KONAMI maintained a strong revenue stream, peaking at $4.5K in late January before stabilizing around $3.4K by the end of March. Downloads fluctuated slightly, starting at 3.1K, dipping to 1.9K in late February, and then climbing to 4.1K by the end of the quarter. Active users remained robust, beginning at 111.5K and reaching 121.3K by late March.

NBA LIVE Mobile Basketball from Electronic Arts saw modest revenue, peaking at $23 in early January and stabilizing around $8 by the end of March. Downloads started at 2.1K, dropped to just under 1K in mid-February, but rebounded to nearly 2.7K by the end of March. Active users showed an upward trend, starting at 10.5K and reaching 12K by the quarter’s end.

For more detailed insights and data on mobile game performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022